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Series Mega

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X tells the truth about Zero and his body to the Resistance before disappearing forever. The Dark Elf, now known as the Mother Elf once more, brings Zero back to the Resistance Base, before it too disappears, ending the game.

Despite Omega being destroyed, Weil continued his revenge on humans and Reploids alike and assumed a dictatorial reign over Neo Arcadia and stripped much of its citizens' rights, leading many humans to flee and start their own settlements.

In response, Weil labelled the escapees as Mavericks and began to purge them just like the Reploids.

The game starts with Zero, Ciel, and the Resistance members encountering a group of humans fleeing from Weil's forces. Zero protects the humans, who then reveal to the Resistance that they are headed towards a large, nature-filled settlement in Area Zero, the location where the Eurasia colony crashed during the events of Mega Man X5 more than years ago.

The large population of settlements like Area Zero attracts Weil's attention, who reveals a plan to use a meteor-sized space cannon called Ragnarok to vaporise all nature and make Neo Arcadia the only habitable location on Earth, which would force people to stay under his tyrannical rule.

Zero eventually makes his way towards Ragnarok and defeats Weil, but not before Weil programs Ragnarok to crash into Area Zero in an attempt to cause immense destruction on Earth.

Knowing that there is only one option to save the Earth, Zero rejects Ciel's plea to transfer out of Ragnarok and back to the Resistance Base and sacrifices his life to destroy Ragnarok's core before it crashes to Earth.

Ciel, watching the pieces of Ragnarok fall to Earth, promises to recreate the Earth as a better place where there will once again be peace between Reploids and humans.

The series ends with an image of Zero's shattered helmet on the ground along with Ragnarok's debris.

In the original Japanese version, robot characters that were wounded by being cut in half or sliced up would spurt oil.

Due to the oil's resemblance to blood, much of this was removed in the North American and European versions Mega Man Zero to obtain an E rating for the game; similarly, this blood-like oil appeared in the animated cutscenes of Mega Man X4 a few years earlier, though the game still received an E rating then known as K-A at the time.

This is most notable in the opening sequence of Mega Man Zero. The English version of the Mega Man Zero series has also edited some instances of words such as "die" or "death," replacing them with terms such as "perish," "destroy," or "retire," most likely to maintain an E rating.

When the first game in the series came out, reviewers were quick to hail a return to what they considered "the Mega Man roots"; however, some fans criticized that the lack of knowing which boss the player will face next was a change for the worse and that it "takes away what made the series unique in the past".

Mega Man Zero games have earned generally positive reviews. Review sources both criticized and praised the high difficulty level of the game and remarked that they were similar in nature to earlier installments in the Mega Man series.

Positive reviews noted the variety of abilities and customization along with an engaging story than compared to its prequel series, while negative reviews focused on the series repetitiveness and lack of originality.

Review scores were lower for the last two titles in the series, with critics pointing out that the games were just using the same gameplay without introducing anything new.

The game was released in North America on June 8, , [6] two days later in Japan and Australia, [7] [8] and was slated for release in Europe on 11 June , [9] however, release in the European region has been patchy, with the game not being released in some nations.

No changes were made to the games in comparison with the original versions, [10] but a few new features were added to the compilation, like an artwork gallery and the ability to remap certain actions to different buttons, [11] [12] as well as an "Easy Scenario" mode that allow the four games to be played as if they were a single one, with some alterations to make the games easier e.

Much like with Mega Man Zero Collection , and just like the previous Legacy Collection releases this one contains bonus content and a new gameplay mode known as Z Chaser, a time-trial based mini-game.

However, the series diverges greatly from the video-game series in terms of storyline and tone. Whereas the video-games are always dark and serious, the manga is light-hearted and comical.

Zero and Ciel in particular experience greatly altered personalities. Ciel is much more dominating and callous than her video-game persona, while Zero now experiences a sort of split-personality disorder: typically, he is weak, frail, and cowardly indicated by a lack of a helmet , but when danger arises, his helmet appears and he transforms into the powerful, brave, and more serious "Rockman Zero".

This usually occurs to protect Lito, a young boy who accompanies Zero throughout the manga. From Wikipedia, the free encyclopedia.

Redirected from Mega Man Zero series. This article is about the video game series. For the first game in the series, see Mega Man Zero video game.

For the character, see Zero Mega Man. This section's plot summary may be too long or excessively detailed. Please help improve it by removing unnecessary details and making it more concise.

July Learn how and when to remove this template message. Main article: Mega Man Zero video game. Main article: Mega Man Zero 2.

Main article: Mega Man Zero 3. Main article: Mega Man Zero 4. This section does not cite any sources. Please help improve this section by adding citations to reliable sources.

Unsourced material may be challenged and removed. Retrieved May 27, March 26, Retrieved January 27, Retrieved Capcom Unity. Capcom Entertainment.

Retrieved 15 June Archived from the original on 24 May Capcom Europe. Archived from the original on 23 February UGO Entertainment.

Otherwise, it's more or less four GBA games running in a DS wrapper: No new graphics or sound, no relocalization to restore the missing blood and goofy typos in the U.

First, you get some additional art The second new feature is the option to map "L" and "R" button moves to the "X" and "Y" face buttons.

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Series Mega Video

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The Soulless Army and Raidou Kuzunoha vs. King Abaddon. Shortly after Nocturne ' s release, a duology titled Digital Devil Saga Digital Devil Saga: Avatar Tuner in Japan was created based around similar systems to Nocturne , and was also intended as a more accessible gaming experience.

Several titles in the franchise have received anime and manga adaptations: Persona 3 received both a four-part theatrical adaptation 1 Spring of Birth , 2 Midsummer Knight's Dream , 3 Falling Down , 4 Winter of Rebirth , [50] [51] [52] [53] and a spin-off series titled Persona: Trinity Soul.

Despite most games in the series taking place in different continuities, they do share certain elements. One of its defining traits is it being set in a contemporary urban environment, specifically modern-day Tokyo.

Post-apocalyptic elements are a recurring feature in settings and narratives. Shin Megami Tensei II is one of the notable early exceptions to the series' common setting, as it is set in a science fiction-styled future despite still including fantasy elements.

The series title translates as "Rebirth of the Goddess": this has carried over into the current Shin Megami Tensei series, which has been officially translated as "True Goddess Metempsychosis".

The word " Metempsychosis " refers to the cycle of reincarnation that ties into many Megami Tensei stories.

The reborn goddess of the title has multiple meanings: it refers to a female character in each game that could be interpreted as the goddess, and is also representative of the drastic changes a location undergoes during a game.

Originating in Japan, the abbreviation has become a common term for the series among its fans. The gameplay in the series has become notable for its high difficulty, along with several mechanics that have endured between games.

The Press Turn System is a turn-based battle mechanic governing both the player party and enemies, where either party are rewarded an extra turn for striking an enemy's weakness.

The layout of the first two Megami Tensei games were noticeably different from later games: Megami Tensei used a 3D first-person perspective, while Megami Tensei II used a combination of first-person 3D displays for battle and top-down 2D displays for navigation.

The change was suggested by staff members who did not want players getting lost in a large 3D environment. This was done due to a condition similar to car sickness called "3D sickness" with first person shooters in Japan at the time: the developers wanted something for players to focus on.

Each title focuses on the extraordinary invading the ordinary world, though the two main Megami Tensei series focus on different things: Shin Megami Tensei focuses more on the main protagonist gaining the power needed to survive in a world ruled over by tyrannical deities, while Persona focuses on interpersonal relationships and the psychology of a group of people.

The stories of the core Shin Megami Tensei titles frequently include fighting against a tyrannical God.

For Nocturne , all the characters were roughly aligned with "Chaos", which was done both to bring variety to the series and allow the development team more creative freedom.

The Megami Tensei series began life as a media expansion of the Digital Devil Story series, a set of science-fantasy novels written by Aya Nishitani during the s.

Although they wanted to incorporate as much of the original story as possible, the limited capabilities of the Famicom made this goal nearly impossible.

His final work for the series was the first Devil Summoner. He later became well known for his work on the Persona titles. He was also responsible for suggesting many of the game's darker features, defining the series' eventual identity.

Many of Kaneko's demon designs were influenced by both creatures and deities from world mythology, and monsters from popular culture like Godzilla.

He starts his artwork with pencil, and then scans them onto a computer so other artists can work on them digitally. Soejima's first work for the series was as part of the digital coloring team for the first Devil Summoner.

He later had minor roles in artwork and character design in the first Persona and Soul Hackers. He later did the secondary characters for the Persona 2 duology, and was also part of the team checking over the PlayStation ports of the first three Shin Megami Tensei games, as well as minor work on Nocturne.

Other designers have also worked on the series. For Nine , the developers wanted to have a new style to suit the game's original vision, so the characters were designed by animator Yasuomi Umetsu.

Inspired in his work by Kaneko's designs, he created the main characters' clothing to be a blend of Japanese and western fashions while incorporating design elements from the Star Wars series.

Some monsters in the second Devil Survivor were designed by manga artist Mohiro Kitoh. For a long time, the Megami Tensei franchise was not exported to western territories despite there being a recognized market.

The original reasons were the heavy religious themes and symbols used, which were considered taboo in western game markets, and Nintendo's strict content guidelines for overseas releases.

The first Persona 2 title, Innocent Sin , needed to be passed over due to shortage of manpower and the fact that development was focused on the second title, Eternal Punishment.

Nocturne was the first release in the Shin Megami Tensei series to be released overseas. Despite many of the original games not bearing the moniker, it ultimately worked in Atlus' favor as, regardless of title differences, the games chosen for localization were all part of the larger Megami Tensei franchise, and using the core Shin Megami Tensei moniker kept all the titles under a single banner.

The Soulless Army. Prior to its popularity in the west, the game was a major franchise in Japan, having sold over four million copies by In addition, the Persona sub-series has sold 9.

Japanese website 4Gamer. Thor Jensen cited the first Megami Tensei game as the first successful use of cyberpunk aesthetics in video games, saying that the series' mix of science fiction elements and the occult "create a truly unique fictional cyberpunk world".

The editor also added that Strange Journey followed a similar system, calling it a "science-fiction makeover" of the series.

Kurt Kalata wrote: "[They] may not be big sellers, but they've garnered underground success and attracted thousands of obsessed fans.

Alongside its critical acclaim, the series has garnered controversy both in Japan and overseas. The original release of Persona caused concern due to the title's religious implications.

From Wikipedia, the free encyclopedia. This article is about the Megami Tensei franchise. This section's plot summary may be too long or excessively detailed.

Please help improve it by removing unnecessary details and making it more concise. July Learn how and when to remove this template message.

Main article: Mega Man Zero video game. Main article: Mega Man Zero 2. Main article: Mega Man Zero 3. Main article: Mega Man Zero 4.

This section does not cite any sources. Please help improve this section by adding citations to reliable sources.

Unsourced material may be challenged and removed. Retrieved May 27, March 26, Retrieved January 27, Retrieved Capcom Unity. Capcom Entertainment.

Retrieved 15 June Archived from the original on 24 May Capcom Europe. Archived from the original on 23 February UGO Entertainment.

Otherwise, it's more or less four GBA games running in a DS wrapper: No new graphics or sound, no relocalization to restore the missing blood and goofy typos in the U.

First, you get some additional art The second new feature is the option to map "L" and "R" button moves to the "X" and "Y" face buttons.

Mega Man Zero. Mega Man Zero 2 3 4 Collection. Mega Man ZX Advent. Zero Music. Mega Man franchise. Universe Legends 3 Maverick Hunter.

Mega Man Proto Man Dr. Wily Mega Man X Zero. Marvel vs. Mega Man book. Hidden categories: All articles with dead external links Articles with dead external links from January Articles with permanently dead external links Articles with dead external links from September Articles containing Japanese-language text All articles with unsourced statements Articles with unsourced statements from June Wikipedia articles with plot summary needing attention from July All Wikipedia articles with plot summary needing attention Articles needing additional references from July All articles needing additional references.

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Da 5 Bloods.

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